Gaitway XR was a game created to test the feasiblity of VR/AR as a therapy for populations on the autism spectrum. By combing Machine Learning, Motion Capture and Gaming elements to drive the experience, the users would perform physical therapies while playing the game. This lead to more engagement with their therapies, which in turn lead to better compliance from the patients , and higher adherence rates.
Fusing 3D animated storytelling and augmented reality to create an engaging environment for kids to explore while also learning critical social emotional skills like recognizing and managing one's emotions.
Intuitive, non-competitive, individualized play: Read, listen, or watch the animated 3D story.
Created for Stan Lee's Kids Universe, Lizzy's World, and Maxi the Taxi Dog
The Intel® RealSense™ In-Store Experience was a retail-facing demo created to aid in the sales of the new Intel® RealSense™ camera. It was launched globally during quarter 4 of 2015. The demo featured the camera's capabilities such as hand tracking, face tracking, blob segmentation and more.
Shoot zombies! With guns! On your phone! It's a bold, new idea that's just crazy enough to work. Gear up, ship out and take on a never-ending parade of walking corpses. Use guns, use knives— heck, we'll even throw in some explosives! It's too late to save the world, but it's not too late to have some fun, right?