web maker
  • Description: Shoot zombies! With guns! On your phone! It's a bold, new idea that's just crazy enough to work. Gear up, ship out and take on a never-ending parade of walking corpses. Use guns, use knives— heck, we'll even throw in some explosives! It's too late to save the world, but it's not too late to have some fun, right?y it now!
  • Technology: Php and MySQL to manage user save data and achievements. Unity for the game.
  • Company: Broken Circle Studiosry it now! Try it now!
Data Management and Live Ops

Created all the php scripts required to interface with the MySQL database hosted on an AWS server. The database served two functions: Hold user data/stats/achievements and game data/stats.
In addition to writing the php scripts and the interface in Unity to access the data, I also created a webtool to pool and manipulate the data for the weapons and enemies in the game. A game design could go to the tool and update drop rates, upgrade costs, enemy health, etc from the tool and update the game without users having to actually update the game from the respective app stores. 

Unity

Using the interface I created to access the user's data from the database, I also created the logic behind displaying and updating achievements. That in turn allowed the user to view where they stood globally and with their friends.
With the same interface, at app start up, I would check to see if any updates had occured with the stats of zombies, weapons, etc. If it had, I'd download that data and save it out locally. This allowed the game to be updated quickly and efficiently without the need to update the entire game from the app store

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