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  • Description: Space Shooter is a low level networking study student project. Using OpenGL for rendering, the 2D game explores the ins and outs of creating a TCP/IP and all its pit falls. Featuring two players whos goal is to gain as many points as possible in a timed arena match.Try it now!
  • Technology: The code was written in C++ using Visual Studio and leveraging OpenGL / SDL. All assets were found online or created in photoshopry it now! Try it now!
Networking

Created a multi-threaded project to handle all the low level networking architecture. This included making a connection by opening a socket and sending custom messages back and forth to communicate changes in game state and synchronize logic.

Gameplay

I created the framework for the game from the ground up. I relied on Open GL for the rendering and SDL to handle the game inputs. It's a simple 2 player versus bullet hell game.  

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