I wanted to do a deep dive into then current augemented reality technologies. The naturally led me into using Vuforia and its integration wit Unity. I set up 3 types of cards: battleground, player character and enemy character. The user would initially choose one of 2 battlegrounds, then choose one of 3 characters for themselves and another for the AI. Each of these was a different image target that the game recognized and loaded up the appropriate assets.
The game mimics a simplifed Pokemon battle. The player has a choice of melee, ranged or heal abilities to choose from. The player and the AI take turns fighting each other till one of them runs out of HP. I programmed 2 types of AI: Risky and Conservative. The risky AI would more likely choose the ranged ability which had a potential for higher damage, but also had a consideribly lower minimum damage. In addition, it would only attempt to heal itself once it was below 15% hp. The conservative AI on the other hand, would choose the melee attack and heal itself anytime it was below 50%.