C++ / Unreal Engine
Harout Mardirosian
Gameplay Engineer – AI Systems
Gameplay engineer with over a decade of game development experience, specializing in C++ enemy/NPC AI. Shipped Behemoth at Skydance Interactive. Open to remote full-time or contract roles.
Projects
03 entries-
01
Behemoth
Rites of Wrath DLC · 2025 · Shipped
VR action-adventure set in the Forsaken Lands, a fallen kingdom haunted by tragedy.
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02
StarGarden
Social auto battler focused on empowering human connections.
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03
Shardfall
Personal project leaning on Armenian mythology to make a narrative-focused action RPG.